Ability Scores and Skills

This is part of the Character Creation Outline

Ability Scores Explainer
Constitution: Constitution governs your overall health (HP) and fortitude against sickness, hunger and thirst.

Strength: Strength governs your athleticism, the type of armor you can shoulder, the power of your blows and the weight that you can carry and handle.

Dexterity: Dexterity governs your agility and poise, and your ability to execute complicated maneuvers.

Charisma: Charisma governs your eloquence, your charm, your likability and your ability to convince people to take your side.

Intelligence: Intelligence governs the rate at which you pick up skills and your ability to put together knowledge from clues in the surrounding environment.

Wisdom: Wisdom governs your overall MP, your MP regeneration, your intuition and perceptional abilities.

Skills
There are 22 main skills that Players can throw their skill points into, and each is governed by one of the abilities. Parenthesized Skills are naturally learned. Any other skill would require at least one skill point in order to be used by the Player. Skills with the Asterisk mean that there are different flavors to the skill, each of which requires a point in order to be utilized by the Player.

CON (HP Regen), Fortitude, Survival

STR (Hit-Melee), Climb, Swim, Ride

DEX (Balance/Reflex), Hit – Ranged, Sneak, Use Device

CHA (Persuade/Intimidate), Perform, Handle Animal, Use Magic Device

INT (Hit– Spell) Knowledge*, Decipher Language*, Craft*

WIS (MP Regen), Will Save, Perception